

- #CSL DD ASSETTO CORSA COMPETIZIONE SETTINGS HOW TO#
- #CSL DD ASSETTO CORSA COMPETIZIONE SETTINGS DRIVERS#
- #CSL DD ASSETTO CORSA COMPETIZIONE SETTINGS PRO#
- #CSL DD ASSETTO CORSA COMPETIZIONE SETTINGS SOFTWARE#
I've tried Fanatec's recommended tuning settings for F1 2021 and a few others that are quite similar.įirstly, everything works fine. I have a fanatec CSL DD base with a McLaren GT3 v2 wheel and I cannot find a satisfactory FFB setting to my liking.

I was hoping to get a little help from you all. That way, if you jump in to say a Mazda MX5 or Radical, any changes you make to your settings for those cars won’t affect the others.Hey everyone out there with a CSL DD (5nm version), If, once you’ve got to a good place with the Max Force settings for your car check “Use custom controls for this car”.
#CSL DD ASSETTO CORSA COMPETIZIONE SETTINGS SOFTWARE#
When you’re happy everything is working properly, you can increase or reduce the FFB in your wheel tuning settings, in Truedrive, Fanatec Wheel properties or whatever config software you use. Having started at around 26Nm, I’ve settled for something closer to 36Nm which dramatically reduces clipping – the one clipping event in this video was when I took way too much kerb – an unusual event where you might say is ok to hit the red very briefly: IRacing black box FFB max force adjustment The “Max force” setting provides a Telemetry window that sets the clipping point for the in-game FFB in iRacing.Īs an example, If you set the “Max Force” at 20Nm, everything above 20Nm in the in-game FFB that is generated by iRacing will be clipped:
#CSL DD ASSETTO CORSA COMPETIZIONE SETTINGS DRIVERS#
This is intended for drivers who own wheels that are as strong or stronger than the force feedback we are getting from the physics (about 10 Nm or greater for most simulated cars). Wheel Force also rescales the strength slider (explained below) so you can not manually oversaturate your wheel by accident. It should be set to the maximum torque output of your wheel, for example 25nm for the Simucube 2 Pro. This is a setting added to iRacing’s options in the Season 1 build in December 2018 to help prevent the “auto” function from overloading your wheel. In sim racing terms, we’re looking to avoid clipping so that we can use as much of our available motor strength to give us the most detail possible. This can mean a loss in “fidelity” – essentially you’re losing data that would otherwise be valuable.

Whatever information that was above the 100% peak is lost.

If you hit the maximum power of the device (the wheelbase), any signal over that maximum limit top is “clipped” off leaving a sine wave with a flat top. It’s good to know that you’re getting the most detailed, linear FFB response from your wheel without too much messing around or worry that you’ve set something incorrectly.įirstly let’s cover off a few terms you’re going to need to be aware of: ClippingĬlipping is an event where an analogue signal exceeds 100% of the power of the device amplifying it. I’m going to share my simple guide to torque settings in iRacing with a view to showing you a simple procedure that you can “set and forget”. Also, if you’re not sure what your peak torque is for your wheel, there’s a more complete list of wheels and their performance specifications here and for direct-drive units here. But before you get started make sure you’ve read my primer on setting up Force Feedback, here.
#CSL DD ASSETTO CORSA COMPETIZIONE SETTINGS HOW TO#
If that’s where you’re at, don’t worry, we’ll cover off how to set up your torque settings correctly in a moment.
#CSL DD ASSETTO CORSA COMPETIZIONE SETTINGS PRO#
It’s also just as easy to feel overloaded by torque on higher strength wheelbases like a Simucube 2 Pro or a Fanatec DD2 and as a result, to feel a bit confused by your torque settings. And, some gear gets too hot to actually produce the maximum for all that long. The new Fanatec CSL DD has a maximum output of 5Nm unless you’ve paid for the upgraded power supply to boost that to 8Nm. Even today budget equipment can be limiting. This is particularly true for older equipment, the G27 had a maximum output torque of 2.3 Nm peak. The underlying assumption that racing simulator developers have always made is that the simulated car is probably generating more torque at the steering column than the hardware (your wheelbase) can deal with.
